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Lead Tools Programmer | Programmeur ou programmeuse outils Lead

Lead Tools Programmer | Programmeur ou programmeuse outils Lead

As Lead Tools Programmer, you are responsible for defining, building, and guiding tools and workflows that empower content creators and developers across the project. This role spans in‑engine tooling, standalone desktop applications, and optional web‑enabled tools, enabling efficient production at scale on an AAA title. You provide technical leadership for tools architecture while collaborating closely with Design, Art, Production, and Engineering to ensure tools are robust, scalable, and production‑ready.

Senior Multiplayer Programmer | Programmeur ou programmeuse multijoueur senior

Senior Multiplayer Programmer | Programmeur ou programmeuse multijoueur senior

As a Senior Multiplayer Programmer, you will focus on designing, implementing, and optimizing the networked systems that power large‑scale multiplayer games. You are responsible for the architecture and performance of the game’s online systems. RESPONSIBILTIES Design, implement, and maintain network systems that support real‑time multiplayer gameplay, including replication, synchronization, and communication layers. Integrate network functionality into the game engine, working closely with gameplay, backend, and engine teams.

Senior Engine Programmer - Mobile | Programmeur ou programmeuse moteur senior - Mobile

Senior Engine Programmer - Mobile | Programmeur ou programmeuse moteur senior - Mobile

ROLE SUMMARY As a Senior Engine Programmer (Mobile – Unreal), you are responsible for designing, implementing, and optimizing Unreal Engine engine‑level systems specifically for mobile platforms. You focus on performance, memory, power, and platform constraints unique to mobile devices, ensuring Unreal Engine supports high‑quality gameplay and stable runtime behaviour on iOS and Android. RESPONSIBILTIES Design, implement, and maintain Unreal Engine engine‑level systems targeting mobile platforms. Optimize Unreal Engine subsystems for mobile performance, memory usage, and power constraints.

Senior Rendering Programmer - Mobile | Programmeur ou programmeuse senior en rendu - Mobile

Senior Rendering Programmer - Mobile | Programmeur ou programmeuse senior en rendu - Mobile

RESPONSIBILTIES As a Senior Rendering Programmer (Mobile – Unreal), you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems optimized for mobile platforms. You focus on delivering high‑quality visuals within strict performance, memory, and power constraints across a wide range of mobile devices. You work closely with Art, Tech Art, Engine, and Gameplay teams to ensure rendering solutions scale effectively while meeting visual and technical requirements.

Senior Rendering Programmer | Programmeur ou programmeuse en rendu senior

Senior Rendering Programmer | Programmeur ou programmeuse en rendu senior

ROLE SUMMARY As a Senior Rendering Programmer, you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems that deliver high‑quality visuals while meeting performance and memory targets. You work on performance‑critical rendering features and collaborate closely with Art, Tech Art, Engine, and Gameplay teams. You take ownership of complex rendering systems and contribute to the long‑term evolution of the project’s rendering technology. RESPONSIBILTIES Design, implement, and maintain rendering systems and features within Unreal Engine.

Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

As a Lead Engine Programmer, you are responsible for defining, building, and guiding the core Unreal Engine–based systems that underpin gameplay, rendering, physics, tools, and pipelines on an AAA title. You provide technical leadership for engine architecture and low‑level systems while collaborating closely with Gameplay, Rendering, Tools, Pipeline, and Production to ensure Unreal Engine is extended, optimized, and maintained to meet project needs. You balance hands‑on development with mentorship, system ownership, and long‑term technical direction.

Senior Producer (Pillar) | Producteur(trice) principal(e) (Pilier)

Senior Producer (Pillar) | Producteur(trice) principal(e) (Pilier)

We’re looking for an experienced Senior Producer (Pillar) in AAA game development to support delivery across a large-scale project. You will partner closely with the Product Owner, and pod leads to translating priorities into clear plans, facilitating key Scrum rituals, removing blockers, managing dependencies, and supporting team health across the pillar. This role combines game production experience, agile facilitation, and day-to-day team leadership.

Associate Producer- Content | Producer Associé(e)- Contenu

Associate Producer- Content | Producer Associé(e)- Contenu

We’re looking for an Associate Producer for an exciting interactive entertainment project to support the creation, tracking, and execution of game assets for a discipline (environment, characters, audio, animation). In this role, you will help teams stay organized by maintaining asset schedules, tracking progress, coordinating priorities, following up on dependencies, and supporting milestone delivery. You will work closely with craft directors, producers, pod leads, and multidisciplinary teams to support asset production from request through review, approval, integration, and delivery.

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation). Candidates are not expected to have deep expertise in both areas. We are hiring specialists in either focus and we’re looking for strong Principal-level talent in one of these domains.

Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay

Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay

The Lead Animator supervises a team of animators in creating and implementing top-tier animation for real time gameplay systems. You will be responsible for managing the creation and delivery of exceptional NPC and player animations while providing clear direction, constructive feedback, and mentorship to your team. You will ensure that production goals are met and that the animation production runs smoothly and efficiently depending on the needs of production.